Levels are a value increased by acquiring experience, with the experience requirement increasing with levels.
Upon defeating a boss, the player is awarded a badge and, in the case of almost all bosses excluding The Corruption and WorkClock, a 10% chance of a weapon drop. Minions and mobs are generally the weakest types, while bosses are the strongest. Enemies generally come in four types-minion, mob, mini boss and boss-with mobs being the most commonly encountered type of enemy.ĭifferent enemy types have different levels, health and damage values, drops and other statistics.
Another gameplay feature are attributes, a system that allows the player to increase their statistics by allocating attribute points acquired through levels.Įnemies are hostile entities that will attack the player if they move too closely, or by simply being in the same room. The most powerful weapons are also generally the most difficult to obtain, but will greatly help in the player's journey. Weapons, commonly in the form of melee weapons such as swords, are among the most important type of item, being the main offence and defence against enemies. The player begins their journey in the Starter Area, where several buildings and enemies can be found.Ĭertain gameplay features, such as items, are critical in ensuring the player's survivability in later stages of the game. Gameplay revolves around defeating hostile entities, or enemies, and exploring different areas.