Mods for dark souls 3

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The damage of the right hand sword is really low, despite what the visual stats (scaling) would suggest.Įdit2: I am not quite sure if you intended the Clerics Candlestick to become a dark catalyst/weapon hybrid but the spellbuff still doesn't appear to scale off fth. Regardless, this mod makes some things more viable and while this makes the game much easier (666AR Chaos Dagger with Carthus Flame Arc, oof) it also freshes up the game.Įdit: Something is wrong with the Dancers Swords still.

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Oh and if I could make a request, could you make it so Dark Weapon actually scales off both, int and fth? Currently that isn't the case and it only depends of fth spellbuff. Maybe related to all pillars casting instantly?

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The new version seems solid, although you may want to take a look at the firestorm pyromancies again, they currently use like no FP.