Scout 6 / Jedi Sentinel 14 – -1 Feat, +2 Force Powers, lose free Implant 3 feat, lose free Uncanny Dodge 2 class-only feat Scout 7 / Jedi Sentinel 13 – +1 Feat, +1 Force Power, lose free Implant 3 feat Scout 8 / Jedi Sentinel 12 – This is the standard build if you level-up your character as soon as it gets enough experience, and don’t save any levels for Jedi. Here is the breakdown for Scout / Jedi Sentinel: Continue reading → Posted in Knights of the Old Republic | Tagged critical strike, flurry, math in video games, power attack, theorycrafting | 11 Replies 1.0.4 Updates Finished I believe I have addressed all of these in this version. I did not consider the Guardian’s Light side/Dark side bonus to damage.I did not calculate some feat and saber crystal combinations that could have higher damage.I was missing parentheses in many calculations making it harder to follow the math.(see KoTOR Critical Hits on StrategyWiki) I said constant damage numbers (say, 3) from saber crystals got doubled from critical hits while variable damage numbers (say, 1-6) did not.The formula and its components was not explained in good detail.
However, with the help of commenters and my own review there were a number of problems identified: I wrote the original quite fast and thought I had taken care of everything. In the first version, some commenters mentioned some holes in my calculations.